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I have a question about the called shots (not sure I understand the text).

Rules say:
<<If you'd like to call a shot, like "I'm shooting for his gun hand," you must first roll a hit, then

roll at or above that location's number on the location table. Rolling below means a miss.>>

ok, so let's say I want to shoot the right hand of my target causing serious damage to the hand... - on the location table : "2-4 = [right]hand injured"

So I throw 2d6... two questions
- Do I need 6+ to hit and anything below 5 is a miss? (I taking this as "add together the two parts of the location and this becomes your target number")
- Do I add anything from my advantages, skills etc to the 2D6 roll, or is it always 2D6 when determining if I hit the right place?

Nice hack thanks!

However are you really suggesting that any non-bludgeoning damage injury roll on the Location and Effect table?

While that may be realistic it makes combat extremely dangerous and also seems at odds with the "Regain lost Health Points by spending the night in a safe spot." rule, which while common in game systems is definitely not realistic.

I think if I were to run the game I'd only make rolls on the Location and Effect table for some kind of critical hit.

I really like what you've done with the TG system. I do have a question regarding the SKILLS specifically stealthy. Do i need this skill to be able to make stealth checks or was it meant to provide a bonus to stealth checks